Picnics, Pig roasts and Cookouts...
From small family gatherings to the largest corporate event, Atlantic Coast Entertainment
can provide your group with non-stop fun for every age range. From three-legged
races to tug-o-war to the ever popular water balloon toss there is excitement
and fun for everyone. Below there is some ideas for outdoor fun. If you don't
see what you're looking for, please give our office a call and one of our knowledgeable
staff will give you plenty of ideas to make that outside event a success.
Dodgeball Materials
Needed:
How To Play: Two teams, each team gets ten players per round. Each team must be at least 3 players within 10 yards of the dividing line.
Players must never cross the dividing line. First team to completely eliminate the opposing team wins that round; first team to win 10 rounds wins the match.
To eliminate a player you must hit him with a ball or catch a ball he has thrown.
Once a player is hit he must sit on the sidelines for the remainder of the round
If a teammate catches an opposing player's throw he may designate one teammate who is out to return to the game
Players who hit someone in the head must sit out the current round and the following round, with no substitution
Note: a regulation dodge ball is a rubber ball 8 and 1/2 inches in diameter. 

Dodgeball
Three-Legged Race
Materials Needed – Some short pieces of rope.
How to Play – Divide up into teams of two. Tie the right leg of one teammate to the left leg of the other teammate. Now try to run the race. Hopefully they’ll gradually get in sync and it won’t be quite as hard to make it
there. Only
running or walking is allowed. Any pair not running/walking will be immediately
disqualified.
Variation – Tie five people together and see what happens. Keep moving the numbers up until you have all the kids on two teams, all tied together.

Three-Legged Race

Three-Legged Racers

Corporate Three-Legged Race
Potato / Black Sack Race
Materials Needed: One sack per participant. It can be a
potato sack or a black garbage bag.
How to Play: Everyone lines up on the staring line. The sacks are placed
5 to 10 feet in front of them. On the "Go" signal, players rush to
their sacks, pull it over both feet and proceed to hop towards the finish line.
You must have both legs in the sack. At least one hand must be on the sack at
all times and the first person to cross the finish line wins!
Variation: Put weights in the bottom of the sacks.

Corporate "Black Sack" Race

Potato Sack Racers

Turn Of The Century Sack Race
Water Balloon / Egg Toss
Materials Needed:
One water balloon or raw egg for each pair.
How to Play: Divide up into teams of two. Have them stand, facing each other, two or three feet apart. Pass out the
water balloons or eggs, one to each team. Have the player with the balloon or egg throw it to his/her teammate. After the toss, every team with an unbroken egg is still in the game. Have each team member take one giant step backwards (away from his/her teammate) and toss the egg again. Repeat this until only one team has an unbroken egg.
Variation: Fill the balloons up with food coloring and water. (If
you want to rig it so the boss wins you can actually give him / her a hard
boiled egg.)

Egg Toss

Balloon Toss
The Game of Horseshoes
Materials
Needed: One or Two stakes/pits, each stake being 40 feet across from each other.
How To Play: Normally two opponents face off in a game of horseshoes. There are two ways a game of horseshoes can be played: total innings or first to reach a certain score (such as
15.) Before the first inning begins the two competitors must coin flip or a pre-game horseshoe toss whereby whoever tosses his horseshoe closest to the stake gets to pitch first.
The first person should toss two horseshoes at the opposite stake, and while doing so his feet are not permitted to move beyond 3 feet of the nearby stake (or pitching point if you're playing a one-stake game).
Once the first pitcher has finished tossing his two horseshoes it's time for him to step back and allow his opponent to do the same.
In order for a pitch to count, the horseshoe must land within 6 inches of the stake; any throws that fall outside this distance are ineligible for scoring. Scoring can take place in one of two ways: ringing (encircling the stake with your shoe) or landing your horseshoe closest to the stake.
A ringer is worth 3 points. Tossing your horseshoe closest to the stake is worth one point. The priority goes to any horseshoe that actually touches (or leans) against the stake; if none of the horseshoes are actually touching then the closest is determined by distance. If by chance a competitor scores both of the closest horseshoes then he is awarded 2 points instead of the normal one.
Anytime both opponents land horseshoes that are equally close to the stake they cancel each other out – no score is given. The same holds true for ringers; if both parties score a ringer then no points are awarded for that particular ringer.
Once the points for the inning have been calculated both players will pick up their shoes and start a fresh inning.

The Horse Shoes

A Game of Horse Shoes
Kickball
Materials Needed: An open field,
bases and a kickball.
How To Play: The rules for kickball are closely related to those of baseball. Kickball is played on a field with 4 bases arranged on the corners of a diamond-shaped "infield".
T the "bases" can be "a patch of rocks", "a smashed tin can",
"a cool shaped stick" or anything that can be used as a marker. Player positions are also similar to those of baseball. There is an "infield" and an "outfield." The infield contains the positions that involve the bases, while the outfield is mainly designated to catching or retrieving the ball when it is kicked out of the infield. Actual playing positions vary depending on the number of kids that are actually playing. If there are only a few children playing, the positions are usually spread out, but if there are a good number of players, kids will position themselves wherever there is space ( and no cooties ). Game play goes as follows: the ball is rolled towards home plate, and the player which is up ( kicking ), tries to kick the ball . If the ball is caught in the air, the kicker is out. A player is also out if the ball is thrown at them, and hits them while they are not touching a base. If a thrown ball misses them, they may only run to the next base, which is known on the kickball field as the "one base on an overthrow" rule. Also similar to baseball, if the ball is thrown to the first base man, and it is caught by the first base man while he/she/it is touching first base, the player running to first base is out. This is known as a "forced out" in that the runner was forced to run to that base. A "forced out" can occur on any base that a runner is forced to run to. Once a team gets 3 outs, the teams switch sides. A team gets one point for having a runner make it all the way around the bases and back to home base.
The game is over when the school bell rings, the ball pops, or the ball is lost in such acts as kicking the ball into the street or onto the roof. At the end of the game, the team with the most points wins. However, if a team loses the ball by kicking it one the roof etc., that team automatically loses. Also, the kid that did it becomes instantly unpopular.

A Game of Kickball

Official Kickball

A game of Kickball
Tug-O-War
Materials Needed: A rope with a
marker on it.
How To Play: Split up into two teams. Each team stands at opposite ends of
the rope and everyone grabs the rope. On the "Go" the teams pull on
the rope and whoever pulls the marker on the rope past a certain deignated point
that team wins.

Adults vs. Kids in Tug-O-War

Old Game of Tug-O-War
Wiffle Ball
Materials Needed: Wiffle Ball, Wiffle
Bat, field to play on.
How To Play: The game is played a lot like baseball. The official count is 6 balls and 3 strikes.
A batter may have unlimited foul balls however a foul that hits the object strike zone with 2 strikes on the batter is considered strike 3.
Pitching speed is "medium" 35 mph maximum. A team only needs 2 players present to play. A maximum of 3 on the field and 5 batters.
Any ball fielded without touching the ground after initial contact is an out. Games are 6 innings in length.
Any team that is behind by 10 or more runs after batting in the 4th inning will lose by mercy rule.

Wiffle Ball and Wiffle Bat

Box of Wiffle Balls

The game of Wiffle Ball
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